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CREATION
Title : Increasing the detail and realism in Web3D distributed world
Author :

MURSID WAHYU HANANTO (1) Dr.techn. Ahmad Ashari, M.I.Kom. (2) Dr. techn. Khabib Mustofa, S.Si., M.Kom. (3) Prof. Drs. Agus Harjoko, M.Sc., Ph.D. (4)

Date : 0 2018
Keyword : Detail,Distributed,Realism,Web3D,World Detail,Distributed,Realism,Web3D,World
Abstract : A complex and detailed Web3D world which represented the physical form of an institution is very difficult to be built. To simplify the work, raster images taken from the real structure were heavily utilized. However, this method has resulted in Web3D sites which were low on detail and having minimum level of realism. To overcome this deficiency, it is proposed to maximize the use of polygons. Experiment was done by re-developing the sample world with minimum use of raster images and applying polygons to 92% parts of the site. Site elements were also distributed to three servers to cope with bottleneck problem often occured when using only one server. The result was evaluated in a series of tests to see its viewing capabilities when displayed inside the web browser against various conditions, and it also evaluated in an acceptance test carried out by site users. The majority of testers felt immensely familiar with the details shown by the model as they were able to grab a more close-to-realistic experience like a real-world walk around inside the actual building complex. Problems that often occur when using only one server can also be reduced by using distributed world method.
Group of Knowledge : Ilmu Komputer
Original Language : English
Level : Internasional
Status :
Published
Document
No Title Document Type Action
1 telkomnika-2018-Publikasi.pdf
Document Type : [PAK] Full Dokumen
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2 Increasing the detail and realism in Web3D distributed world.pdf
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